Workshop · Now showing · Film

THE SICK KITTEN CLIMB

Up through sixteen rooms of a 1903 house to the sunbeam nest — one of the earliest narrative close-ups in the Workshop. Cellar beams give way to pantry shelves and window sills; from the back corridor, some ledges roll on daily-seeded stage trucks. Beat the clock for gold, silver, or bronze — progress saves on this machine. The climb itself runs on its own stage; this page is the card and the notes.

$SICKKITTEN Pictures · Hove, 1903 The Sick Kitten Climb Sixteen rooms to the sunbeam nest Play →
Play this film → All films
Gold
≤ 90s
Silver
≤ 140s
Bronze
≤ 200s

or AD to walk · Space / W to jump · jump into a green hatch to climb · R to restart.

From the back corridor onward, some ledges ride stage trucks on telegraphed rails — miss one and you drop cheaply; Restart stays on the play stage.

On a phone, thumb buttons sit under the stage on the play page. Best held sideways.

Part of the Workshop programme — free in the browser, medal times on a daily seed, progress saved on this device.