Workshop · Now showing · Film
THE SICK KITTEN CLIMB
Up through sixteen rooms of a 1903 house to the sunbeam nest — one of the earliest narrative close-ups in the Workshop. Cellar beams give way to pantry shelves and window sills; from the back corridor, some ledges roll on daily-seeded stage trucks. Beat the clock for gold, silver, or bronze — progress saves on this machine. The climb itself runs on its own stage; this page is the card and the notes.
$SICKKITTEN Pictures · Hove, 1903 The Sick Kitten Climb Sixteen rooms to the sunbeam nest Play →←→ or AD to walk · Space / W to jump · jump into a green hatch to climb · R to restart.
From the back corridor onward, some ledges ride stage trucks on telegraphed rails — miss one and you drop cheaply; Restart stays on the play stage.
On a phone, thumb buttons sit under the stage on the play page. Best held sideways.
Part of the Workshop programme — free in the browser, medal times on a daily seed, progress saved on this device.