THE GAME WORKSHOP
Browser games from the picture house, each film with a page of its own and a stage of its own. Open a title to read about it, or go straight to the stage and play. New pictures open here as they are finished. The house is named for The Sick Kitten, the 1903 film by G. A. Smith.
Play free in the browser · Touch and keyboard · Saves stay on your device where noted
Every picture in the house
Every film has two doors. Open is the film’s own page: the card, the notes, how it works. Play is the stage, which holds nothing but the picture and its controls.
Under each card: the shape of the picture, roughly how long a session runs, and what it needs: Mobile for a thumb, Keyboard for a desk, Saves locally where the house remembers you on this device only.
The Sick Kitten Climb
Sixteen rooms up the house to the sunbeam nest: wood, shelf, and sill ledges; stage trucks from the back corridor. Daily seed, medal times, local saves. Free in the browser.
Platformer · about ten minutes a run
- Mobile
- Keyboard
- Saves locally
- Quick play
Alley Cat
Fetch the fisik. Six chapters of a climbing, mischief-making cat sandbox on 1903 film stock.
Sandbox platformer · six chapters to fetch the fisik
- Mobile
- Keyboard
- Saves locally
The Fever Walk
Endless walk home with a 104° fever. Story and clinic modes, Save Mode, transfer codes. All devices.
Endless walk · about five minutes a go
- Mobile
- Keyboard
- Saves locally
- Story
- Quick play
The Long Road
Take the road. Hove to Camden, 1903. An Oregon Trail for a poorly kitten: fifty-eight miles, one fever.
Journey · about twenty minutes end to end
- Mobile
- Keyboard
- Saves locally
- Story
The Operator · 3D
The alley stood up in three dimensions. A locked-off camera that cuts like a 1903 operator.
3D sandbox · a few minutes to wander
- Mobile
- Keyboard
- 3D
The Nursery
Raise the sick kitten: feed, fisik, nickelodeon arcade, a company of six. Saves on your machine.
Pocket film · dip in for a minute at a time
- Mobile
- Keyboard
- Saves locally
- Quick play
Build
The cozy village, hosted here in the house. Walk, rest, recover. Free in the browser.
Cozy walk · about ten minutes
- Mobile
- Keyboard
- Quick play
Yarn Chaos Studio
Leave a masterpiece. Soft yarn unravels into permanent trails; firm yarn bounces and tips paint buckets.
Paint sandbox · free play
- Mobile
- Keyboard
- Save art
Spoon Timing
Tap when the spoon meets the kitten’s mouth. Miss the beat and the fever climbs.
Rhythm · the dose
- Mobile
- Keyboard
- Quick play
Basket Carry
Carry the patient to the lace pillow. Tilt too far and the basket tips.
Balance · soft steps
- Mobile
- Keyboard
- Quick play
Night Watch
Keep the oil lamp trimmed through the long middle of the night. Doze and the dark wins.
Vigil · till dawn
- Mobile
- Keyboard
- Quick play
Fisik Shelf
Match the blank-label bottles to the right dose cards. Wrong fisik helps no one.
Puzzle · labels
- Mobile
- Keyboard
- Quick play
Yard Chase
The fever broke. Race the yard path home without face-planting in the flowerbeds.
Run · after fever
- Mobile
- Keyboard
- Quick play
Big Cat
A larger cat wants the spoon. Duck through parlors and hide under lace until the coast is clear.
Chase · house rooms
- Mobile
- Keyboard
- Quick play
Workshop Analytics
Attendance, returns, chapter signals, and game-run hooks from the house APIs, the same numbers the workshop keeps for itself, kept in public.
House ledger · the numbers behind the play
Open dashboard →Play, then explore the house
These games are free to play in your browser. Some are finished pictures; others are evolving chapters of the same world. The Feature tells the 1903 story; the Ticker Room holds the market record; the Workshop is where the kitten gets out of the frame and into the action.
Looking ahead: the house is built for more than one night at the nickelodeon, with room for new ways to play as the house grows and the $SICKKITTEN story develops. Until then, every game here runs without a wallet.