THE GAME WORKSHOP
Browser games from the picture house — each film with a page of its own and a stage of its own. Open a title to read about it, or go straight to the stage and play. New pictures open here as they are finished.
Play free in the browser · Touch and keyboard · Saves stay on your device where noted
Every picture in the house
Every film has two doors. Open is the film’s own page — the card, the notes, how it works. Play is the stage, which holds nothing but the picture and its controls.
Under each card: the shape of the picture, roughly how long a session runs, and what it needs — Mobile for a thumb, Keyboard for a desk, Saves locally where the house remembers you on this device only.
The Sick Kitten Climb
Sixteen rooms up the house to the sunbeam nest — wood, shelf, and sill ledges; stage trucks from the back corridor. Daily seed, medal times, local saves. Free in the browser.
Platformer · about ten minutes a run
- Mobile
- Keyboard
- Saves locally
- Quick play
Alley Cat
Fetch the fisik. Six chapters of a climbing, mischief-making cat sandbox on 1903 film stock.
Sandbox platformer · six chapters to fetch the fisik
- Mobile
- Keyboard
- Saves locally
The Fever Walk
Endless walk home with a 104° fever. Story and clinic modes, Save Mode, transfer codes — all devices.
Endless walk · about five minutes a go
- Mobile
- Keyboard
- Saves locally
- Story
- Quick play
The Long Road
Take the road. Hove to Camden, 1903. An Oregon Trail for a poorly kitten — fifty-eight miles, one fever.
Journey · about twenty minutes end to end
- Mobile
- Keyboard
- Saves locally
- Story
The Operator · 3D
The alley stood up in three dimensions. A locked-off camera that cuts like a 1903 operator.
3D sandbox · a few minutes to wander
- Mobile
- Keyboard
- 3D
The Nursery
Raise the sick kitten: feed, fisik, nickelodeon arcade, a company of six. Saves on your machine.
Pocket film · dip in for a minute at a time
- Mobile
- Keyboard
- Saves locally
- Quick play
Build
The cozy village, hosted here in the house. Walk, rest, recover. Free in the browser.
Cozy walk · about ten minutes
- Mobile
- Keyboard
- Quick play
Yarn Chaos Studio
Leave a masterpiece. Soft yarn unravels into permanent trails; firm yarn bounces and tips paint buckets.
Paint sandbox · free play
- Mobile
- Keyboard
- Save art
Spoon Timing
Tap when the spoon meets the kitten’s mouth. Miss the beat and the fever climbs.
Rhythm · the dose
- Mobile
- Keyboard
- Quick play
Basket Carry
Carry the patient to the lace pillow. Tilt too far and the basket tips.
Balance · soft steps
- Mobile
- Keyboard
- Quick play
Night Watch
Keep the oil lamp trimmed through the long middle of the night. Doze and the dark wins.
Vigil · till dawn
- Mobile
- Keyboard
- Quick play
Fisik Shelf
Match the blank-label bottles to the right dose cards. Wrong fisik helps no one.
Puzzle · labels
- Mobile
- Keyboard
- Quick play
Yard Chase
The fever broke. Race the yard path home without face-planting in the flowerbeds.
Run · after fever
- Mobile
- Keyboard
- Quick play
Big Cat
A larger cat wants the spoon. Duck through parlors and hide under lace until the coast is clear.
Chase · house rooms
- Mobile
- Keyboard
- Quick play
Workshop Analytics
Attendance, returns, chapter signals, and game-run hooks from the house APIs — the same numbers the workshop keeps for itself, kept in public.
House ledger · the numbers behind the play
Open dashboard →Play, then explore the house
These games are free to play in your browser. Some are finished pictures; others are evolving chapters of the same world. The Feature tells the 1903 story; the Ticker Room holds the market record; the Workshop is where the kitten gets out of the frame and into the action.
Looking ahead: the house is built for more than one night at the nickelodeon — with room for new ways to play as the house grows and the $SICKKITTEN story develops. Until then, every game here runs without a wallet.